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Salt and sanctuary trainer download
Salt and sanctuary trainer download








salt and sanctuary trainer download
  1. #SALT AND SANCTUARY TRAINER DOWNLOAD UPGRADE#
  2. #SALT AND SANCTUARY TRAINER DOWNLOAD FULL#

Bonuses are intended to be thematically appropriate where possible the Sorcerer's set provides spellcasting bonuses while the Rogue's set boosts Dexterity and gold drops, for example. Starting gear is improved to make initial class selection more meaningful. Protection values are standardized across damage types, with the exception of a few pieces with thematically appropriate bonuses. Many armor pieces offer special abilities and stat boosts at the cost of providing less protection than other armors of equal weight.

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At 50 Endurance and with a moderate weapon/shield load, you should be able to fast roll (<25% encumbrance) in any light armor set or mid-roll (<50% encumbrance) in any heavy armor set. Armor does not provide greater protection than before, but it is easier to wear, so Endurance gives greater returns without upsetting the balance in later NG+ cycles.

#SALT AND SANCTUARY TRAINER DOWNLOAD UPGRADE#

This eliminates the need to farm upgrade materials for your armor and makes Endurance a more competitive option than it was in vanilla.

#SALT AND SANCTUARY TRAINER DOWNLOAD FULL#

Matching elemental buffs are as powerful as Divine Blessed Weapon, but the cost of these are now very high to make the creed rewards worthwhile.ĭexterity builds now have access to a few weapons that do pure blunt damage lacking this was always a pretty serious disadvantage for Dexterity builds in vanilla.Īrmor weights have been dramatically reduced and armor provides its full protection benefit without need for upgrades. The Iron Ones offer lightning weapons and some higher tier physical weapons, making them the early choice for non-caster builds.įire and Lightning weapons start with very low damage and have low scaling, but their upgrade values are extremely high. Magic builds have similar early access to Arcane, Fire, and Lightning weapons through The Three. Wisdom builds have access to the full selection of Wisdom-scaling weapons from almost the very start of the game, sold by Devara's Light blacksmiths, making straight Wisdom builds a viable option. All poison weapons scale off of Dexterity. The Stone Roots creed is much more viable now. Poison now procs much more easily against normal enemies, and is reliably effective against all bosses. In vanilla, a typical enemy would be poisoned after four hits, which sucks because most enemies are already dead by that point. Magic and Wisdom scaling weapons have had their requirements set to 1/1, allowing spellcaster builds access to appropriate weapons from very early on. Ammunition costs have been reduced for all ranged weapons. Most weapons have had a reduction in weight, especially pistols, which weigh 4. Daggers weigh 2, swords weigh 4, maces weigh 6, and so on. Weapon weights are standardized within weapon types. All weapons only need one attribute for scaling, increasing damage by 4% per point. Weapon base damage and attribute scaling is standardized. All weapons are viable, and within a weapon type weapons are distinguished by their special abilities as well as cosmetic differences. This provides incentives to seek out higher tier weapons during a playthrough while also maximizing weapon choice in the late game and NG+. At level VII, damage values are equal across tiers. High tier weapons do more damage than low tier weapons, but low tier weapons get more benefit from upgrades. These abilities are detailed in the spreadsheet at the top as well as in the in-game item descriptions. Weapons that did not have special abilities have had them added. I used the Tachi as my baseline weapons stronger than that got nerfs, weapons weaker than that got buffs. This represents a substantial buff for weaker weapon types such as daggers or crossbows, and a moderate nerf for some of the more powerful weapons like great hammers or the Jaws of Death. Weapon damage has been standardized across types according to measured attack speed to provide comparable damage output over time regardless of weapon type.










Salt and sanctuary trainer download